![]() The change to Sentinel takes this into account: otherwise a creature 10 feet away from you could take the Disengage action and not be attacked! The reach property of weapons now increases your reach for opportunity attacks as well, which actually makes them slightly worse at controlling the space around you: an opponent may freely move around you as long as it doesn’t leave your reach. This second clarification makes a spell-caster casting Somatic spells have an easier time with it when also wielding a two-handed weapon. Also, although the maul and other two-handed weapons might require two hands to attack with, you can hold those weapons in a single hand. You need a hand free to reload a one-handed weapon with the Ammunition property. Ammunition and Two-Handed errataĪ couple of things that have basically been how I’ve been playing things, but good to see them officially in the rules. (You never could twin Fireball, because it targeted a space rather than a creature).Īs a DM, I find this an eminently sensible change to the rules. To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell’s current level.”Īs a result, you can’t twin Scorching Ray or Magic Missile if you cast them just at one target. ![]() This one will change a number of Sorcerer spells. Jeremy Crawford has tweeted that the intent of that type of resistance is for non-magical bludgeoning damage, regardless of source, hashtagging it as a MM errata preview ( link), so you should still treat unarmed strikes as being affected by those resistances or immunities (until the monk reaches 6th level and its unarmed strikes become magical). Interestingly, it also means that unarmed strikes can bypass the resistance of all the creatures that have resistance or immunity to “bludgeoning damage from non-magical weapons”. (It’s a little less clear whether you could use blinding smite with an unarmed attack, as it uses both “melee weapon attack” and “weapon” in the description, but I’d generally allow this usage as the primary text says “weapon attack” or “melee weapon attack”). However, what it does mean is that your unarmed strikes can’t be enchanted with the Magic Weapon spell, as that spell says, “You touch a nonmagical weapon.” Unarmed strikes are no longer considered weapons (per the page 149 errata), and cannot be enchanted with this. The same applies to Divine Smite – you may use that with an unarmed strike. You use a melee weapon attack to make unarmed strikes, so it still applies. There’s been a bit of confusion as to whether this mean stunning strike works with unarmed strikes – it certainly does, the strike is still a melee weapon attack! (Stunning Strike says “When you hit another creature with a melee weapon attack”. What does this mean? Unarmed strikes are melee weapon attacks but not weapons. Jeremy Crawford has additionally tweeted the following: “ Addressing a nuance in the PH errata: the rule lets melee weapon attacks use unarmed strikes, despite those strikes not being weapons.” ( twitter) You are proficient with your unarmed strikes.” On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. The rule on unarmed strikes should read as follows: “Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt or similar forceful blow (none of which count as weapons). 149). Unarmed strike doesn’t belong on the Weapons table. ![]() Let’s look at that errata… to Unarmed Strike. The first set of errata for the D&D Player’s Handbook is now available! And there are quite a few clarifications that might affect things.Īnd there’s also a couple of pieces of errata that make things a little more confusing.
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